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Horizon zero dawn robots
Horizon zero dawn robots











horizon zero dawn robots

Highly protected kinetic energy storage used to build up power for the most damaging attacks. Only accessible after protective armor plates have been removed. Tear off to collect this resource or shoot with an Acid Arrow to detonate. Tear off to collect this resource or shoot with a Shock Arrow to detonate. Destroy to cause a Plasma explosion and disable Plasma attacks or leave intact to add loot to the carcass. Detach or destroy to remove the shell and expose vulnerable components beneath.Ī mid-range heavy weapon that sprays powerful blasts of Frost in a broad cone. Remove by detaching the Shell Bolts.Įnergy Shield Shell fasteners. Absorbs the energy from all damage to power its most devastating attacks. Resource and materials storage for internal functions. Hard outer casing to protect synthetic muscle and operational systems. Rises on hind legs and flops down on its belly, generating a large shockwave on impact.įires a powerful laser beam for 3 seconds before finishing with a explosion expanding from the point of impact. Lets out a powerful roar that causes the Deafened status. Uses Frost Blasters to spray Chillwater and generate residual Frost damage areas on the ground.įires an artillery round from a Frost Blaster.

#Horizon zero dawn robots series

Springs in air and flops on belly to crush target, generating a shockwave and Tremor effect on impact along with a trail of icicles from its tail.įreeze Blaster: 80 Ranged, 80, 114 buildupįires a series of 3 Frost orbs that explodes on impact and generates a trail of icicles. Can follow up two more times if it misses.

horizon zero dawn robots

Lunges backward and whips tail from side to side, generating a Frost explosion and a trail of icicles at the end of the swing. Quick slash with hind legs and generates icicles that extend attack reach. Swipes with front claws, generating a trail of icicles that extend attack reach. Gathers Frost in mouth before stretching neck and snapping jaws shut, generating a shockwave and columns of icicles that extend attack reach. However, the Shellsnapper's resistance to frost damage renders the cannons next to useless. The frost cannons can be torn off and used as a weapon.

horizon zero dawn robots

Shooting the Chillwater sacs disables the Shellsnapper's frost blast attacks. When the main shell is fully off, the kinetic dynamo is exposed, providing a exploitable weakspot. The Shellsnapper cannot get energy from arrow attacks, and destroying the shell bolts removes a big section of the shell, exposing the plasma generator. Not only is its shell capable of withstanding powerful attacks, but as it takes damage, it will build up a large amount of energy, and after a few more attacks, will release as a large burst, capable of stunning multiple hunters.

horizon zero dawn robots

It is also capable of firing a power blast at targets, mainly frost balls. It seems to be able to stretch its neck a small amount in order to bite opponents, similar to real-life snapping turtles. Abilities ĭespite its size, the Shellsnapper is quite fast, and capable of leaping. Despite this, it is capable of readying itself for battle in moments, effectively ambushing intruders. It can dig itself in and lie dormant for weeks, during which its impenetrable shell can become covered by the surrounding foliage. This machine guards the shores and swamps of the Forbidden West. Under the shell are four plasma generators that make plasma attacks, a few Sparkers, many refining cores, and a kinetic dynamo in the center that serves as the reason the Shellsnapper's shell turns damage to energy and is only exposed as a weak spot when the main shell is completely off. Along the shell are four connection bolts that keep the shell on, with two extra on a smaller, elevated area behind the shell, and four frost blasters, capable of spewing a frosty mist or shooting frost grenades. The bulk of this machine comes from its shell: a massive, circular, heavily armored piece that nearly covers the whole machine and is blue with energy, which will turn orange if enough damage is applied to it and can be covered in foliage depending on how long it sits. Its main body is mostly unarmored, with an armored, flat skull akin to a turtle on an extendable neck, four big legs with minimal armor, a pair of Chillwater sacs and multiple ground drills on its underbelly, and a short, stout tail. The Shellsnapper resembles an enormous snapping turtle. Horizon: Zero Dawn - The Frozen Wilds Review













Horizon zero dawn robots